UI Design Concepts


This is a concept of the UI/UX design for Neon Night created with photoshop.

Starting on the top left, we have a player icon, showing the main character of the game that will also change colors depending on the actions taken during the game. Next to this, we have our health meter in the form of apples. 

On the top right is our weapon/equipment indicator, where pressing left to right allows players to choose between a variety of weapons. Up and down will be used to pick out equipment such as power boosts and extra apples to regain health.

Finally, on the lower right is just a text indicator where players are informed of checkpoints, currency pickups, etc.

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