Devlog Production Week 4


-FEEDBACK FROM PLAYTESTERS- They were really liking the way the gameplay is like and how it works though the mechanic for target goal isn't imputed into the project and the level layout were placed along with the spawning of enemies were just one place. They gave feedback regarding about the main menu title font and color for white might blend into the clouds of the planet in the background, specific player colors for the health bars, the enemy speed towards the player, jetpacks (that were already discussed before the playtesting) and one that makes the collectables come to the player(s) after all enemies are defeated. On a side note, there was a small glitch of an enemy health bar still in place.

(Dylan Avila - Artist) Though the keyboard option is a no go, the project is improving a lot and provided new enemies to target the players. Unfortunately, once a player dies the enemies that targets that player despawns so that might have to be checked. Overall, productivity is really making the project pop out during its production!

(Mason Lester - Pixel Artist) Updated feedback. To make things easier, to help play testers feel conferrable playing our game. Such as icons for players to easily identify themselves, and also make sure they don't stand in one place shooting enemies. They get to go up and down, left and right, like move around on the level.  

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