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Devlog
Starbound Pixels
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Devlog
Devlog Production Week 5
November 21, 2023
by
Dylan Avila
--ALPHA FEEDBACK-- The visitation in Game Design was a splendid opportunity to introduce our project for the students from a school, and when they played the game, they were interested with the core m...
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Game Development Document
November 18, 2023
by
Lechuga
STARBOUND PIXELS GAME DESIGN DOCUMENT...
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Devlog Production Week 5
November 15, 2023
by
Dylan Avila
(Dylan Avila - Artist) It's almost time for the Pre-Alpha presentation and the productivity is doing splendid for the prototype was a success! Though the GD Document is still in progress in the making...
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Devlog Production Week 4
November 07, 2023
by
Dylan Avila
-FEEDBACK FROM PLAYTESTERS- They were really liking the way the gameplay is like and how it works though the mechanic for target goal isn't imputed into the project and the level layout were placed al...
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Devlog Production Week 3
October 31, 2023
by
Dylan Avila
(Mason Lester -Pixel Artist) So far with the pixel matches with the gameplay style. We'll still be able to add more level designs if needed just so players including us could maybe feel a balance. Map...
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Devlog Production Week 2
October 24, 2023
by
Dylan Avila
(Dylan Avila - Artist) So far, its possible for multiplayer by console controllers along with player colors so each player know who's who. We've discussed about having a minimum weaponry as secondary...
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Devlog Production Week 1
October 17, 2023
by
Dylan Avila
1
Any logs regarding the production of StarBound Pixels will start here (Mason Lester: Artist) - Pixel artmaker, the art posted. it'll be pixelized such as the level, platforms, ray guns, items, the pla...
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